Development

A sneak peek at Neithus

A sneak peek at Neithus
Welcome to the first view of the world of Neithus. The lands of Abyomon the desert region of our world. Some think deserts as being devoid of life, but that is not the case if you know where to look. The terrain of Abyomon ranges from fertile lands to true desert. To the south is a higher

Read more: A sneak peek at Neithus

Development

Phase 3 Begins

Phase 3 Begins
We are happy to announce that the next phase of our development of Dark Relic has begun. Though this is one of the longest processes to go through, it also is one of the most fun and exciting as well. Creating our world from programming to world building is a slow process but definitely more then

Read more: Phase 3 Begins

Development

New Concept Gallery

New Concept Gallery
A new gallery has opened up at the Dark Relic site. We are happy to start showing off some of our concept work from some very talented artists from around the web. Currently the gallery contains some character race concept and we are entering a new phase with some regional and environment concept

Read more: New Concept Gallery

Development

SpeedTree Aquired

SpeedTree Aquired
SpeedTree has been acquired with the HeroEngine and we are currently working on some new trees to add to the game. So we are now working hard on creating some beautiful life like trees that will help bring the world of Neithus alive. SpeedTree is a nice program developed by IDV (Interactive Data

Read more: SpeedTree Aquired

Development

Demo Work Begins

Demo Work Begins
We have begun development on our demo and are quite excited to bring you some small updates today. The world of Neithus has been completed for the demo and we have started to design the separate continents. Some of the choices that we have had to make in regards to the world of Neithus has been

Read more: Demo Work Begins

Development

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